About
Bipin Baby
Creative Technologist
4+ years at the intersection
of art and emerging technology.
I'm a creative technologist spanning real-time 3D production, technical Art, VR production AI-assisted content creation, graphic design and , photography , I have a proven ability to rapidly prototype and implement next-generation workflows that bridge creative intent and technical execution.
Most recently I led a 15 person cross-functional team at University College London to deliver a VR cultural preservation experience built in Unreal Engine 5 using photogrammetry, Metahumans, and generative AI for storytelling purposes.
Currently building advanced digital twin systems, demonstrating hands-on expertise in live data pipelines, computer vision, and 3D content creation.
Experience
VR Production Manager
University College London — Multimedia Anthropology Lab · London
- Worked on a virtual production pipeline for a VR cultural preservation project in Unreal Engine 5, leading a multidisciplinary team of 15 artists.
- Implemented photogrammetry based 3D scanning workflows to digitise sacred cultural artefacts and environments, optimising assets for real-time rendering within strict performance budgets.
- Pioneered AI-assisted content creation using generative AI (Gemini) to interpret and visualise indigenous mythology, translating cultural concepts into immersive real-time 3D scenes.
- Integrated Metahumans, advanced foliage systems, and procedural 3D assets into a unified production pipeline.
Graphic Designer
Bajaj Auto Ltd · India
- Produced video, motion design, and visual content for internal communications and event marketing, reaching an audience of 10,000+ employees.
- Introduced innovative digital video formats and post-production workflows for event marketing, improving audience engagement and content quality.
3D / VFX Artist
Freelance · Remote
- Delivered real-time VFX assets and 3D content for independent game developers, building particle systems and Blueprint scripting within Unreal Engine pipelines.
- Created procedural 3D models, textures, and shaders in Houdini and Substance Designer — integrating assets into cross-platform real-time workflows.
- Developed modular, reusable Blueprint tool systems with full documentation, enabling non-technical developers to integrate complex assets independently.
Education
MA Game Arts
Manchester Metropolitan University · Manchester
Procedural generation (Houdini, Substance Designer), C++ and Blueprint scripting, real-time engines (UE5, Unity), Motion Capture, advanced technical art workflows, and cross-platform production pipelines.
BSc Animation & Visual Graphic
Amity University · Mumbai
3D modelling, animation, and rigging (Autodesk Maya, 3DS Max). Minor in Photography, visual composition, and visual communication.
Skills
Real-Time 3D & Rendering
Video & Motion Design
3D Tools
AI & Computer Vision
Programming & Scripting
Virtual Production & Capture
Data & Live Pipelines
Collaboration & Production