Bipin Baby

Bipin Baby

Creative Technologist

4+ years at the intersection
of art and emerging technology.

I'm a creative technologist spanning real-time 3D production, technical Art, VR production AI-assisted content creation, graphic design and , photography , I have a proven ability to rapidly prototype and implement next-generation workflows that bridge creative intent and technical execution.

Most recently I led a 15 person cross-functional team at University College London to deliver a VR cultural preservation experience built in Unreal Engine 5 using photogrammetry, Metahumans, and generative AI for storytelling purposes.

Currently building advanced digital twin systems, demonstrating hands-on expertise in live data pipelines, computer vision, and 3D content creation.

VR Production Manager

University College London — Multimedia Anthropology Lab · London

May 2024 – Jul 2025
  • Worked on a virtual production pipeline for a VR cultural preservation project in Unreal Engine 5, leading a multidisciplinary team of 15 artists.
  • Implemented photogrammetry based 3D scanning workflows to digitise sacred cultural artefacts and environments, optimising assets for real-time rendering within strict performance budgets.
  • Pioneered AI-assisted content creation using generative AI (Gemini) to interpret and visualise indigenous mythology, translating cultural concepts into immersive real-time 3D scenes.
  • Integrated Metahumans, advanced foliage systems, and procedural 3D assets into a unified production pipeline.

Graphic Designer

Bajaj Auto Ltd · India

Jul 2021 – Jul 2022
  • Produced video, motion design, and visual content for internal communications and event marketing, reaching an audience of 10,000+ employees.
  • Introduced innovative digital video formats and post-production workflows for event marketing, improving audience engagement and content quality.

3D / VFX Artist

Freelance · Remote

Dec 2020 – Jul 2022
  • Delivered real-time VFX assets and 3D content for independent game developers, building particle systems and Blueprint scripting within Unreal Engine pipelines.
  • Created procedural 3D models, textures, and shaders in Houdini and Substance Designer — integrating assets into cross-platform real-time workflows.
  • Developed modular, reusable Blueprint tool systems with full documentation, enabling non-technical developers to integrate complex assets independently.

MA Game Arts

Manchester Metropolitan University · Manchester

Sep 2022 – Sep 2023

Procedural generation (Houdini, Substance Designer), C++ and Blueprint scripting, real-time engines (UE5, Unity), Motion Capture, advanced technical art workflows, and cross-platform production pipelines.

BSc Animation & Visual Graphic

Amity University · Mumbai

May 2018 – May 2021

3D modelling, animation, and rigging (Autodesk Maya, 3DS Max). Minor in Photography, visual composition, and visual communication.

Real-Time 3D & Rendering

Unreal Engine 5 Blueprints Lumen Nanite Blender Maya Remote Control API

Video & Motion Design

TouchDesigner After Effects Video Production

3D Tools

Houdini Substance Designer Unity

AI & Computer Vision

YOLOv8 OpenCV MediaPipe Gemini Claude API

Programming & Scripting

Python C++ REST APIs OSC Blueprint JSON

Virtual Production & Capture

Photogrammetry 3D Scanning Metahumans Motion Capture VR Production

Data & Live Pipelines

Live Data Pipelines IoT Simulation OpenWeatherMap

Collaboration & Production

Team Leadership (15) Project Management Pipeline Documentation